More model capability does not automatically produce a better product.
When resources are limited, designers have to think more carefully about what the system actually needs to accomplish. Game developers have worked this way for decades, finding inexpensive systems that can create surprisingly rich experiences.
AI products can benefit from the same discipline.
Instead of asking what else a model can control, it can be more useful to ask where it adds something the rest of the software cannot easily provide.
Sayre Blake, our CEO, will be exploring that idea at the AI Practitioners Summit next week, alongside semiotics and some broader ideas about what the next generation of AI systems could look like.
The summit runs October 19–23 and you can register here for free.
Also, as a special offer, anyone who attends Sayre’s talk will get the chance to attend a Q&A session afterwards.